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Random Encounter: Pixel Art of the Sea Chicken

A long time before I became a game designer, I started my art career working on high resolution assets for games and film. Background art, 3D models, textures, characters and the like. So, taking a ‘step backwards’ into pixel art was initially strange for me. My first foray into the world of pixels came about


Rayguns and Rocketships: A Dual-Scale Tale

The first thing that caught my eye when I saw designer Scott Rogers showing off Rayguns and Rocketships (with a gleam in his eye, mind you) at UnPub San Jose was the fact that it had multiple boards with action going on simultaneously between the two. It was incredible to watch. In seconds I was having


Designer Diary: Rayguns and Rocketships

Over my career as a game designer, I’ve been privileged to help create many video games – including God of War, Warhammer 40K, Darksiders, and Pac-Man World – but while I designed the levels and game play for these amazing worlds, I never quite had the opportunity to create one of my own. I was


Meet the Planeteers #2 – Captain Jessie Nova star Things are heating up as Rayguns and Rocketships roars closer to our galaxy. I thought an introduction to the characters, technology and places you will encounter in the game was in order. This time we meet the Astro-Rangers’ brash and bold captain: Jessie Novastar! Sketch Inspiration 3D


Getting Lost in 100 Million B.C.

Getting Lost in 100 Million B.C. By Kevin Wilson Anyone who knows me personally understands that I’m just a big kid. I watch all kinds of cartoons, I play with Lego bricks and Slinkys when I’m stumped on something, and I’m a sucker for dinosaurs. That last thing is pretty much the main motivation behind


IDW Games Returns from GAMA!

GAMA was an absolute blast! For any of who don’t know what GAMA is, it’s a trade show in Las Vegas, Nevada for retailers to come and see previews of all the 2017 products that will be launching this year. The Dice Tower and BoardGameGeek were there doing interviews, etc… it was incredible. We got