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Seikatsu An Inside Perspective

A couple of years ago, Matt Loomis and I met at a convention, tentatively showed our games to one another, and decided to work together as co-designers. Unlike some design duos, Matt and I share all of our games. We have a Slack channel where we write down all of our ideas for themes, mechanisms

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Rayguns and Rocketships in its FINAL 48 HOURS!

Rayguns and Rocketships FINAL 48 HOURS! Hello everyone! We are into our final 48 hours of the live Kickstarter campaign. Click the link below to back today. Don’t miss out on the new Stretch Goals unlocked below: Unlocked Stretch Goals First, we have the FREE Warwulf Mercenary Captain to ALL BACKERS! Next we have the

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Rayguns and Rocketships: Meet Jack Blacktail

Meet the Planeteers: Jack Blacktail “I swear, that Jack Blacktail is the most adorable killer in the galaxy.”  In 1978, a remarkable coincidence occurred. Within months of each other, two ray-gun wielding green anthropomorphic rabbits wearing red and yellow space suits simultaneously appeared in comic books: Bucky O’Hare and Jaxxon in the Marvel Star Wars

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Rayguns and Rocketships Goes to Kingdom-Con!

Over the weekend, Rayguns and Rocketships got its first official in-person reveal at Kingdom-Con 2017 in San Diego, CA. Featured here is a cinematic 4-player Deathmatch battle. It was incredible. Each rocketship started at a home planet, and once the gunshot rang out, they raced to their engines, rocketed for the stars, and beat the snot

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Random Encounter: Pixel Art of the Sea Chicken

A long time before I became a game designer, I started my art career working on high resolution assets for games and film. Background art, 3D models, textures, characters and the like. So, taking a ‘step backwards’ into pixel art was initially strange for me. My first foray into the world of pixels came about

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Rayguns and Rocketships: A Dual-Scale Tale

The first thing that caught my eye when I saw designer Scott Rogers showing off Rayguns and Rocketships (with a gleam in his eye, mind you) at UnPub San Jose was the fact that it had multiple boards with action going on simultaneously between the two. It was incredible to watch. In seconds I was having